The name Qeyō Sëz Kez is derived from the Wood Elvish language, as Qeyō Sëz Kez was founded by Ffion Shrervobon, who was culturaly Wood Elven.
Climate
Qeyō Sëz Kez has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing 0°C (32°F). Qeyō Sëz Kez receives an average of 149 cm/y (58 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Qeyō Sëz Kez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3026 m (9927 ft) above sea level.
Overview
Qeyō Sëz Kez was founded durring the late 11th century, by Ffion Shrervobon. The establishment of Qeyō Sëz Kez suffered from many setbacks, delays, and obsticles, most notably a group of Qeyō Sëz Kez which required millitary assistance exterminate before the community could finish being built.
Qeyō Sëz Kez was built using the conventions of Wood Elven durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Qeyō Sëz Kez is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Qeyō Sëz Kez is is constructed arround a semi-circular spacious paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Qeyō Sëz Kez weathering a full scale bombardment durring a siege. Qeyō Sëz Kez's budget focused millitary grade defenses are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.
A look around Qeyō Sëz Kez gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Qeyō Sëz Kez acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.
Civic Infrastructure
Qeyō Sëz Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qeyō Sëz Kez.
Qeyō Sëz Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qeyō Sëz Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qeyō Sëz Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qeyō Sëz Kez's public wards, blessings, and other arcane systems.
Qeyō Sëz Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Qeyō Sëz Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Qeyō Sëz Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Two or more groups of citizens within Qeyō Sëz Kez hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.
Qeyō Sëz Kez's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In Qeyō Sëz Kez rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.
The Lynx (Cat, Great) near Qeyō Sëz Kez are known to be almost tame, such that they can be put to domestic use.
Qeyō Sëz Kez's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Wild Magic energies of tier 1 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5194 m2
Cattle and Similar Creatures: 325
Poultry: 3906
Swine: 260
Sheep: 13
Goats: 2
Horses, Mounts, and Beasts of Burden: 130
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 8
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 5
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 4
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 16
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 5
Cottage Industries
Brewers: 3
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 3
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 7
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 4
Produce Industries
Butter Churners: 5
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 2
410 of Qeyō Sëz Kez's population work within a Foundational Occupation.
26 work in Agriculture
87 work as Craftsmen
32 work as Merchants
65 work as Service Workers
39 work as General Laborers
13 work as Skilled Laborers
68 work as Civil Servants
37 work in Cottage Industries
21 work as Artists
22 work in Produce Industries
866 of Qeyō Sëz Kez's population do not work in a formal occupation, but do contribute to the local economy. 26 (2%) are noncontributers.
Points of Interest
Qeyō Sëz Kez is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Qeyō Sëz Kez's local festivals commemorates this miracle.